I am also thinking of making the "How to Write a Hand-to-Hand Combat Scene" for the writing tips section on Sunday. Let me know is this interests you or if you want me to write about something else.
Graham: Videogames are an escape. So invent your own fantastical calendar system and let the player know where your game takes place on it. With no frame of reference on when that is, or why you are telling them, they can't help but be drawn in!
In Speculative Fiction, it's common to use a different calendar than the . This makes it clear to the reader that the story takes place either in another world, or in a version of our world so far in the future that time isn't even counted the same way. This also elegantly sidesteps the problems of Exty Years from Now.
In fantasy, a popular version of this is to measure time in "moons" instead of months. In some cases, the author will actually have twelve different names of the form "______ Moon" to replace the twelve months of the Gregorian calendar. Nonetheless, there are actually somewhat more than twelve lunar months in an Earth year. Real lunisolar calendars solve that problem by adding a leap month to certain years; some lunar calendars (like the Islamic one) ignore the solar year altogether and just declare twelve lunar months to be a year.
A common Year One, Day One in is October 4, 1957 - the date Sputnik was launched, thereby beginning the Space Age.